Full-Force Strike
Spell Normal

Full-Force Strike

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Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy that opponent's monster after damage calculation.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
49± 6/ 100
Power Score
Intrinsic 50
Deck 48

Full-Force Strike — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 50 · Deck: 48 · Meta: provisional
  • Primary role: Board breaker · Secondary: Removal

Why it scores here

Full-Force Strike is a Normal Spell that converts one face-up monster you control into a battle-step removal: the monster cannot be destroyed by battle, its attacks deal no battle damage to you, and if it attacks a monster, that monster is destroyed after damage calculation. The score comes from that one reliable removal and from its spread across 8 archetypes in 12 decks, with cheap, clean deckbuilding. High ATK or popularity earned nothing here: view count is ignored, and the card is limited by its need for an attack, a single target, and no combo evidence.

Axis scores

Axis Score Evidence
Accessibility 50 Needs a face-up monster you control and an attack to pay off, but it is live in 12 recent decks across 8 archetypes (observed).
Combo & Conversion 40 Converts one attacking monster into one destroyed monster; no recorded boards show it as a starter or payoff, so the board impact is text-only (verified text, no combo stats).
Resource Economy 35 A one-for-one at best with no refuel, draw, or recursion in the text (verified).
Effect & Interaction 45 Removes one opponent monster during an attack and shields the attacker from battle destruction, but only in the battle step (verified text, inferred reach).
Material Utility 10 A Spell card with no material or level role; scored low on this axis by design (verified).
Resilience & Flexibility 30 A single-target Spell that a Spell negation or pre-battle removal stops cleanly; no redundancy in the evidence (inferred).
Deck-Building Efficiency 75 Normal Spell with no garnet, lock, or self-restriction, run at 1 copy in 10 of 12 decks (observed, verified text).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Removal. Intrinsic ≈ 50, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys one opponent monster after the attacking monster's damage step (verified text)
  • Shields the attacking monster from battle destruction and battle damage this turn (verified text)
  • Spread across 8 archetypes in the 12-deck sample (observed)
  • Normal Spell with no garnet or lock cost; 1 copy in most decks (observed)

Weaknesses

  • Needs a face-up monster you control and an attack to do its removal (verified text)
  • Single target with no value beyond the one monster (verified text)
  • Spell card, so exposed to Spell negation (inferred)
  • No combo evidence showing it converts into a board (data gap)

Counters / choke points

  • Removing or negating the attacking monster before the battle step (inferred)
  • Spell negation of the activation (inferred)

Best use

Battle-step removal and attack protection. Decks: Armed Dragon, Heroic, Horus. Suggested copies: 1.

Evidence & gaps

  • Verified: Battle-step text: target 1 face-up monster you control, no battle destruction, no battle damage, destroy the opponent's monster after damage if it attacks; Normal Spell, 1 copy in 10 of 12 decks
  • Observed: Present in 12 recent decks across 8 archetypes; Average 1.33 copies per deck, max 3; Armed Dragon LV5 co-appears in 50% of decks that run it
  • Inferred: Role is battle-step removal; reach depends on having an attack; Exposed to Spell negation and pre-battle removal
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only average starter count when present is null, so deck resilience is inferred from archetype spread alone











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